⌕ Search 348 builder relics or an effect All Special Common Rare Epic Unique Legendary
◆ Acceleration Mandate Quest: Trigger Rush 25 times.
Increase your team size by 1 (Max: 5). + ◆ Arcane Mandate Quest: Deal 15000 damage with active abilities.
Increase your team size by 1 (Max: 5). + ◆ Ascension Mandate Quest: Win a combat with Heroes of 3 or more different ranks in combat.
Increase your team size by 1 (Max: 5). + ◆ Critical Mandate Quest: Crit 200 times.
Increase your team size by 1 (Max: 5). + ◆ Deceleration Mandate Quest: Trigger Stall 25 times.
Increase your team size by 1 (Max: 5). + ◆ Desperation Mandate Quest: Win a combat with only 1 surviving Hero.
Increase your team size by 1 (Max: 5). + ◆ Dominion Mandate Quest: Inflict 5000 Debuffs.
Increase your team size by 1 (Max: 5). + ◆ Greed Mandate Quest: Win a combat with 100 or more Shards in your bank.
Increase your team size by 1 (Max: 5). + ◆ Harmony Crystal Increase your team size by 1 (Max: 5). + ◆ Merchant Mandate Quest: Reroll the shop 8 times, then complete a combat.
Increase your team size by 1 (Max: 5). + ◆ Omnity Mandate Quest: Win a combat with a Hero of all 7 classes in combat or in the reserves.
Increase your team size by 1 (Max: 5). + ◆ Shelter Mandate Quest: Apply 30000 Shields.
Increase your team size by 1 (Max: 5). + ◆ Slaughter Mandate Quest: Deal 15000 damage with auto attacks.
Increase your team size by 1 (Max: 5). + ◆ Temporal Mandate Quest: Trigger Rush or Stall 40 times.
Increase your team size by 1 (Max: 5). + ◆ Unity Mandate Quest: Win a combat with 4 or more heroes of the same class in combat or in the reserves.
Increase your team size by 1 (Max: 5). + ◆ Victory Mandate Quest: Win 4 combats.
Increase your team size by 1 (Max: 5). + ◆ Acceleration Lattice For Rush (10), Heroes gain 25 HP/S. + ◆ Acceleration Vessel Quest: Trigger Rush 4 times.
Rush abilities last 2 seconds longer. + ◆ Assassin's Medallion Assassins gain 15 Crit. + ◆ Backline Aggressor At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit. + ◆ Basic Differentiator Shop rerolls cost 1 less. + ◆ Burn Vessel Quest: Inflict 300 Burn.
Heroes gain 200 Max HP and 25 Attack. + ◆ Critical Vessel Quest: Crit 20 times.
Heroes gain 25 Attack Speed and 5 Omnivamp. + ◆ Deceleration Lattice After Stall (20), Heroes gain 15 HP/S. + ◆ Deceleration Vessel Quest: Trigger Stall 4 times.
Stall abilities trigger 3 seconds faster. + ◆ Divergence Vessel Quest: Win a combat with 3 or more Heroes that do not share a Class in play.
Gain 25 Shards. + ◆ Duelist's Medallion Duelists gain 20 Attack Speed. + ◆ Fire Starter Each second for Rush (10), inflict 3 Burn on all enemies. + ◆ Frontline Defender At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense. + ◆ Frost Surge At start of combat, inflict 15 Frost on all enemies. + ◆ Frost Vessel Quest: Inflict 200 Frost.
Heroes gain 30 Defense and 3 Mana Regen. + ◆ Mage's Medallion Mages gain 25 Magic. + ◆ Mystic's Medallion Mystics gain 4 Mana Regen. + ◆ Plague Generator At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies. + ◆ Poison Bloom After Stall (10 and 20), inflict 10 Poison on all enemies. + ◆ Poison Vessel Quest: Inflict 100 Poison.
Heroes gain 20 Attack Speed and 15 Crit. + ◆ Precision Lattice Each Hero's first attack against each enemy gains 250 Crit. + ◆ Shard Lattice On combat victory, gain 3 Shards. + ◆ Shard Vessel Quest: Generate 15 Shards.
Heroes gain 20 Crit and 5 Omnivamp. + ◆ Shield Generator At start of combat, Heroes gain 400 lasting Shields. + ◆ Shield Vessel Quest: Apply 2500 Shields.
Heroes gain 30 Magic and 30 Attack. + ◆ Tank's Medallion Tanks gain 30 Defense. + ◆ Unity Vessel Quest: Win a combat with 3 or more Heroes of the same Class in play.
Gain 30 Shards. + ◆ Vanguard's Medallion Vanguards gain 200 Max HP. + ◆ Victory Vessel Quest: Win 3 combats.
Gain 25 Shards. + ◆ Warrior's Medallion Warriors gain 25 Attack. + ◆ Acceleration Conduit Quest: Trigger Rush 6 times.
Rush abilities last 3 seconds longer. + ◆ Acceleration Nexus Every 2 Rush triggers, gain 1 Shard. + ◆ Acceleration Reactor On Rush trigger, give Heroes 5 Crit and 10 Attack Speed. + ◆ Advanced Differentiator Shop rerolls cost 2 less. + ◆ Arcane Amplifier Mages and Mystics gain 50 Magic and 4 Mana Regen. + ◆ Arcane Conduit Quest: Cast 15 Active Abilities.
Heroes gain 25 Starting Mana. + ◆ Assassin's Emblem If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat. + ◆ Assassin's Memento At start of combat, gain 5 Shards per Assassin in combat. + ◆ Backline Quickener At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed. + ◆ Backline Sharpener At start of combat, Heroes in the back row gain 25 Crit and increased move speed. + ◆ Burn Amplifier Whenever a Hero inflicts Burn, inflict 33% more. + ◆ Burn Catalyst For Rush (15), enemies receive 50% more Burn damage. + ◆ Burn Conduit Quest: Inflict 500 Burn.
Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted. + ◆ Combative Codex Heroes gain 1d9 Attack.
On combat victory, permanently increase the Attack gained by 6. + ◆ Deceleration Conduit Quest: Trigger Stall 6 times.
Stall abilities trigger 6 seconds faster. + ◆ Deceleration Nexus Every 2 Stall triggers, gain 1 Shard. + ◆ Deceleration Reactor On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana. + ◆ Defensive Amplifier Tanks and Vanguards gain 45 Defense and 300 Max HP. + ◆ Duelist's Emblem If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack. + ◆ Duelist's Memento For each Duelist in combat, Stall abilities trigger 4 seconds earlier. + ◆ Enchanted Codex Heroes gain 1d9 Magic.
On combat victory, permanently increase the Magic gained by 6. + ◆ Frontline Barricader At start of combat, Heroes in the front row gain 60 Defense and grow in size. + ◆ Frontline Embiggener At start of combat, Heroes in the front row gain 400 Max HP and grow in size. + ◆ Frost Amplifier Whenever a Hero inflicts Frost, inflict 33% more. + ◆ Frost Catalyst After Stall (15, 30, and 45), all enemies receive damage equal to 5 times the amount of Frost they have. + ◆ Frost Conduit Quest: Inflict 400 Frost.
Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted. + ◆ Generation Conduit Quest: Generate 25 Shards.
On Shards generated, Heroes gain 15 Crit and 500 Shields. + ◆ Mage's Emblem If there is a Mage in combat, your Hero's active abilities gain 100 Crit. + ◆ Mage's Memento At start of combat, inflict 12 Frost on all enemies per Mage in combat. + ◆ Martial Amplifier Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack. + ◆ Multiclass Conduit Quest: Win a combat with 4 or more combined classes in play.
Get 3 random Crest items. Crest items make a Hero count as having an additional class. + ◆ Mystic's Emblem If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S. + ◆ Mystic's Memento At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat. + ◆ Plague Amplifier For Rush (12), if an enemy would gain a Debuff they gain 1 more. + ◆ Plague Conduit Quest: Inflict 750 Debuffs.
Gain 30 Shards. + ◆ Plague Harvester After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies. + ◆ Plated Codex Heroes gain 1d15 Defense.
On combat victory, permanently increase the Defense gained by 10. + ◆ Poison Amplifier Whenever a Hero inflicts Poison, inflict 33% more. + ◆ Poison Catalyst After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison. + ◆ Poison Conduit Quest: Inflict 150 Poison.
Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted. + ◆ Precise Codex Heroes gain 1d6 Crit.
On combat victory, permanently increase the Crit gained by 4. + ◆ Precision Conduit Quest: Crit 40 times.
On Crit, reduce the target's Defense by 4. + ◆ Precision Nexus On Crit, the Hero that Crit heals 30 and gains 3 Mana. + ◆ Precision Reactor For Rush (10), Heroes gain 60 Crit. + ◆ Protective Differentiator After Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game. + ◆ Shard Constructor After Stall (30), gain 9 Shards. + ◆ Shard Extractor On combat victory, gain 6 Shards. + ◆ Shield Bastion After Stall (15), Heroes gain a lasting 33% Max HP Shield. + ◆ Shield Conduit Quest: Apply 7500 Shields.
Heroes gain 100 Attack and 100 Magic while Shielded. + ◆ Shield Repriser Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source. + ◆ Swift Codex Heroes gain 1d8 Attack Speed.
On combat victory, permanently increase the Attack Speed gained by 5. + ◆ Tank's Emblem Each second if there is a Tank in combat, Heroes gain 1 Defense. + ◆ Tank's Memento At start of combat, inflict 20 Poison on all enemies per Tank in combat. + ◆ Vampiric Codex Heroes gain 1d3 Omnivamp.
On combat victory, permanently increase the Omnivamp gained by 2. + ◆ Vanguard's Emblem Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields. + ◆ Vanguard's Memento At start of combat, inflict 45 Burn on all enemies per Vanguard in combat. + ◆ Violence Conduit Quest: Auto attack 150 times.
Each Hero's first auto attack against each enemy gains 750 Crit. + ◆ Vital Codex Heroes gain 1d75 Max HP.
On combat victory, permanently increase the Max HP gained by 50. + ◆ Warrior's Emblem If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit. + ◆ Warrior's Memento For each Warrior in combat, Rush abilities last 2 seconds longer. + ◆ Acceleration Ascendancy Quest: Trigger Rush 15 times.
Rush abilities last 4 seconds longer. + ◆ Acceleration Filigree Whenever any enemy dies for Rush (20), gain 12 Shards. Debuff and relic kills count. + ◆ Acceleration Immunizer For Rush (2), Heroes are immune to damage. + ◆ Acceleration Prism On Rush trigger, give Heroes 15 Crit. + ◆ Alignment Ascendancy Quest: Trigger Rush or Stall 25 times.
On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense. + ◆ Arcane Backup Prism Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves. + ◆ Assassin's Elevation Prism Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10). + ◆ Assassin's Supremacy Filigree For Rush (5), Assassins gain Stealth and 200 Crit. + ◆ Blight Resonance Prism Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage. + ◆ Burn Ascendancy Quest: Inflict 1200 Burn.
The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally. + ◆ Burn Migrator Whenever an enemy dies, transfer their Burn to the nearest enemy. + ◆ Critical Absorption Prism On Crit, the Hero that Crit steals 40 Max HP from their target. + ◆ Critical Ascendancy Quest: Crit 100 times.
Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds. + ◆ Deceleration Aegis After Stall (15, 30, and 45), Heroes gain 700 lasting Shields. + ◆ Deceleration Apotheosis After Stall (25, 50, and 75), give Heroes +15% to all their basic stats. + ◆ Deceleration Ascendancy Quest: Trigger Stall 15 times.
Stall abilities trigger 9 seconds faster. + ◆ Deceleration Corruptor After Stall (15, 30, and 45), double the amount of Poison on all enemies. + ◆ Deceleration Filigree After Stall (30 and 60), gain 12 Shards. + ◆ Defensive Backup Prism Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves. + ◆ Duelist's Fury Filigree For Rush (10), Duelists gain 150 Attack Speed. + ◆ Duelist's Profusion Filigree After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects. + ◆ Duelist's Rhythm Prism Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target. + ◆ Frost Ascendancy Quest: Inflict 800 Frost.
The first time each enemy reaches 75 Frost, Stun them for 2 seconds. + ◆ Frost Migrator Whenever an enemy dies, transfer their Frost to the nearest enemy. + ◆ Glacial Guard Prism Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted. + ◆ Golden Ascendancy Quest: Win a combat with 66 or more Shards in your bank.
Get 4 random Crest items. Crest items make a Hero count as having an additional class. + ◆ Immolation Accelerator On Rush trigger, inflict 20 Burn on all enemies. + ◆ Mage's Administration Filigree Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic. + ◆ Mage's Transmutation Prism Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic. + ◆ Martial Backup Prism Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves. + ◆ Momentous Differentiator Heroes gain 2 Attack Speed for each time you've rerolled the shop this game. + ◆ Mystic's Inundation Prism Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied. + ◆ Mystic's Prosperity Filigree Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen. + ◆ Perfect Divergence Prism At start of combat, if no Heroes in combat share a Class all Heroes gain +25% to all their basic stats. + ◆ Perfect Unity Prism At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats. + ◆ Plague Accelerator For Rush (12), if an enemy would gain a Debuff they gain 2 more. + ◆ Plague Ascendancy Quest: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy.
At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies. + ◆ Plague Velocitizer Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies. + ◆ Poison Ascendancy Quest: Inflict 400 Poison.
The first time each enemy reaches 50 Poison, they lose 33% Max HP, 66% Attack, and 66% Attack Speed. + ◆ Poison Migrator Whenever an enemy dies, transfer their Poison to the nearest enemy. + ◆ Reserve Ascendancy Quest: Win a combat with 2 Heroes in your reserves.
At start of combat, Heroes in the Reserves permanently gain a small amount of every stat. + ◆ Shard Ascendancy Quest: Generate 25 Shards.
On Shards generated, generate 1 more Shard. + ◆ Shard Energy Velocitizer Heroes gain 1 Attack Speed per 5 Shards you've generated this game. + ◆ Shard Precision Prism Heroes gain Crit equal to the number of Shards in bank (Max: 1000). + ◆ Shield Ascendancy Quest: Apply 15000 Shields.
Heroes gain +50% Defense and +50% Crit while Shielded. + ◆ Shield Converter Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 50% of the Shield applied. + ◆ Shield Investment Filigree At start of combat and after Stall (20), spend 1 Shard to apply 250 lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50. + ◆ Stalwart Differentiator Heroes gain 3 Defense for each time you've rerolled the shop this game. + ◆ Tank's Intercession Prism Tanks gain 50 Defense per enemy targeting them.
Every 10 Seconds, the Tank with the highest current HP Taunts all enemies. + ◆ Tank's Invigoration Filigree After Stall (20), Tanks gain 1 HP/S per 8 Defense they have. + ◆ Thermal Inverter Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost.
Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn. + ◆ Trigger Bounty Activator Every other Stall trigger, gain 1 Shard.
Every other Rush trigger, gain 1 Shard. + ◆ Trigger Safeguard Activator On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen. + ◆ Trigger Synchrony Activator Every 3 Stall triggers, Stun all enemies for 2 seconds.
Every 3 Rush triggers, Stun all enemies for 2 seconds. + ◆ Vanguard's Amplification Filigree For Rush (8), Vanguards gain +100% Max HP. + ◆ Vanguard's Frenzy Prism Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense. + ◆ Venom Precision Prism Whenever an enemy takes Poison damage, Heroes gain 2 Crit. + ◆ Warrior's Exaltation Prism Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana. + ◆ Warrior's Sundering Filigree For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 15. + ◆ Acceleration Accumulator Quest: Trigger Rush 2 times.
Rush abilities last 1 second longer. + ◆ Acceleration Fluctuator On Rush trigger, give Heroes 10 Attack Speed and 10 Attack. + ◆ Acceleration Resonator On Rush trigger, Heroes gain 200 Shields. + ◆ All In Gain 45 Shards.
Start with Emergency Rewind unavailable. + ◆ Assassin Crest Get an item which makes a Hero count as an Assassin during combat. + ◆ Assassin Equipment Get an item which benefits Assassins. + ◆ Assassin's Combative Reflection Assassins gain 15 Crit and 25 Attack. + ◆ Assassin's Enchanted Reflection Assassins gain 15 Crit and 25 Magic. + ◆ Assassin's Endurance Banner Assassin's Rush abilities last 3 seconds longer. + ◆ Assassin's Greed Banner Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game. + ◆ Assassin's Patience Banner Whenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic. + ◆ Assassin's Payday Banner Whenever an Assassin kills an enemy, gain 4 Shards. + ◆ Assassin's Smokescreen Banner Assassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat. + ◆ Attack Parcel Get a random rare item that gives Attack. + ◆ Attack Speed Parcel Get a random rare item that gives Attack Speed. + ◆ Bossy Quest: Win 6 combats.
Gain 40 Shards. + ◆ Burn Accumulator Quest: Inflict 150 Burn.
Gain 15 Shards. + ◆ Burn Bauble At start of combat, inflict 20 Burn on all enemies. + ◆ Crest Windfall Get two random items which make a Hero count as having an additional class. + ◆ Crit Parcel Get a random rare item that gives Crit. + ◆ Debt At start of combat, Heroes take damage equal to 10% of their Max HP. + ◆ Deceleration Accumulator Quest: Trigger Stall 2 times.
Stall abilities trigger 2 seconds faster. + ◆ Deceleration Fluctuator On Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic. + ◆ Deceleration Resonator On Stall trigger, Heroes heal 250. + ◆ Defense Parcel Get a random rare item that gives Defense. + ◆ Duelist Crest Get an item which makes a Hero count as a Duelist during combat. + ◆ Duelist Equipment Get an item which benefits Duelists. + ◆ Duelist's Chill Banner Whenever a Duelist auto attacks, they inflict 2 Frost on their target. + ◆ Duelist's Combative Reflection Duelists gain 20 Attack Speed and 25 Attack. + ◆ Duelist's Flame Banner Whenever a Duelist auto attacks, they inflict 3 Burn on their target. + ◆ Duelist's Outbreak Banner Whenever a Duelist auto attacks, they deal 15 bonus damage per type of Debuff on their target. + ◆ Duelist's Precise Reflection Duelists gain 20 Attack Speed and 15 Crit. + ◆ Duelist's Precision Banner Duelists gain 1 Crit per 5 Shards you've generated this game. + ◆ Duelist's Toxin Banner Whenever a Duelist auto attacks, they inflict 2 Poison on their target. + ◆ Fast Track Instantly rank up the above Hero.
Start with 10 fewer Shards. + ◆ Frost Accumulator Quest: Inflict 100 Frost.
Gain 15 Shards. + ◆ Frost Bauble At start of combat, inflict 10 Frost on all enemies. + ◆ Health Parcel Get a random rare item that gives Max HP. + ◆ Item Bazaar Items cost 2 fewer Shards. + ◆ Item Windfall Get 3 random common items. + ◆ Legacy Charm Heroes gain 1d1% basic stats.
Every 2 combat victories, permanently increase the amount of basic stats by 1%. + ◆ Mage Crest Get an item which makes a Hero count as a Mage during combat. + ◆ Mage Equipment Get an item which benefits Mages. + ◆ Mage's Elemental Banner Whenever a Mage casts, all enemies in their range take 6 damage per Frost and 3 damage per Burn they have. + ◆ Mage's Enlightenment Banner After Stall (15), Mages permanently gain 10 Magic. + ◆ Mage's Flowing Reflection Mages gain 25 Magic and 4 Mana Regen. + ◆ Mage's Frostbite Banner Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent. + ◆ Mage's Inferno Banner Whenever a Mage casts, they inflict Burn on their target equal to 150% of the Mana spent. + ◆ Mage's Precise Reflection Mages gain 25 Magic and 15 Crit. + ◆ Mage's Serenity Banner After Stall (15 and 30), Mages gain 100 Mana. + ◆ Magic Parcel Get a random rare item that gives Magic. + ◆ Mana Regen Parcel Get a random rare item that gives Mana Regen. + ◆ Mystery Charm Get a random rare relic. + ◆ Mystic Crest Get an item which makes a Hero count as a Mystic during combat. + ◆ Mystic Equipment Get an item which benefits Mystics. + ◆ Mystic's Barrier Banner Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen. + ◆ Mystic's Enchanted Reflection Mystics gain 4 Mana Regen and 25 Magic. + ◆ Mystic's Outbreak Banner Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies. + ◆ Mystic's Payday Banner Every 5 times a Mystic casts, gain 1 Shard. + ◆ Mystic's Prosperity Banner Whenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen. + ◆ Mystic's Protection Banner Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies. + ◆ Mystic's Vital Reflection Mystics gain 4 Mana Regen and 200 Max HP. + ◆ Plague Bauble At start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies. + ◆ Plague Collector Quest: Inflict 250 Debuffs.
Gain 15 Shards. + ◆ Poison Accumulator Quest: Inflict 50 Poison.
Gain 15 Shards. + ◆ Poison Bauble At start of combat, inflict 10 Poison on all enemies. + ◆ Power of the Well Heroes gain 10% basic stats. + ◆ Quality over Quantity Heroes can equip two additional items (Max: 6).
Max team size is decreased by 1. + ◆ Quantity over Quality Increase max team size by 1 (Max: 5).
Heroes have 1 fewer item slot (Min: 1). + ◆ Relic Bazaar The shop shows an additional relic. + ◆ Shard Accumulator Quest: Generate 20 Shards.
At start of combat, gain 2 Shards. + ◆ Shard Fluctuator On Shards generated, deal 500 damage to all enemies. + ◆ Shard Maximizer Gain interest on saved Shards. At the end of each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation). + ◆ Shard Pouch Gain 12 Shards. + ◆ Shard Resonator On Shards generated, Heroes gain 400 Shields. + ◆ Shield Accumulator Quest: Apply 1250 Shields.
Gain 15 Shards. + ◆ Shield Bauble At start of combat, heroes gain 250 lasting Shields. + ◆ Shield Fluctuator Heroes gain 20 Crit and 5 Mana Regen while Shielded. + ◆ Stability System Emergency Rewind starts with 25 more Shards. + ◆ Starter Bundle Gain a random common item, a random common relic, and 3 Shards. + ◆ Starter Kit: Instant Attack Boost A Hero permanently gained 35 Attack. + ◆ Starter Kit: Instant Attack Speed Boost A Hero permanently gained 30 Attack Speed. + ◆ Starter Kit: Instant Crit Boost A Hero permanently gained 20 Crit. + ◆ Starter Kit: Instant Defense Boost A Hero permanently gained 45 Defense. + ◆ Starter Kit: Instant Magic Boost A Hero permanently gained 35 Magic. + ◆ Starter Kit: Instant Mana Regen Boost A Hero permanently gained 6 Mana Regen. + ◆ Starter Kit: Instant Max HP Boost A Hero permanently gained 300 Max HP. + ◆ Starter Kit: Instant Rare Attack Item Get a rare item which gives Attack to the holder. + ◆ Starter Kit: Instant Rare Attack Speed Item Get a rare item which gives Attack Speed to the holder. + ◆ Starter Kit: Instant Rare Crit Item Get a rare item which gives Crit to the holder. + ◆ Starter Kit: Instant Rare Defense Item Get a rare item which gives Defense to the holder. + ◆ Starter Kit: Instant Rare Magic Item Get a rare item which gives Magic to the holder. + ◆ Starter Kit: Instant Rare Mana Regen Item Get a rare item which gives Mana Regen to the holder. + ◆ Starter Kit: Instant Rare Max HP Item Get a rare item which gives Max HP to the holder. + ◆ Starter Kit: Instant Shards Gain 7 Shards. + ◆ Starter Kit: Sustained Attack Until the Act Boss, Heroes gain 40 Attack. + ◆ Starter Kit: Sustained Attack Speed Until the Act Boss, Heroes gain 25 Attack Speed. + ◆ Starter Kit: Sustained Crit Until the Act Boss, Heroes gain 25 Crit. + ◆ Starter Kit: Sustained Defense Until the Act Boss, Heroes gain 45 Defense. + ◆ Starter Kit: Sustained Item Expansion Until the Act Boss, Heroes can equip an additional item (Max: 6). + ◆ Starter Kit: Sustained Magic Until the Act Boss, Heroes gain 40 Magic + ◆ Starter Kit: Sustained Mana Regen Until the Act Boss, Heroes gain 6 Mana Regen. + ◆ Starter Kit: Sustained Max HP Until the Act Boss, Heroes gain 300 Max HP. + ◆ Starter Kit: Sustained Shard Boost Until the Act Boss, earn 1 extra Shard per surviving Hero at end of combat. + ◆ Starter Kit: Temporary Attack Growth At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack. + ◆ Starter Kit: Temporary Attack Speed Growth At the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed. + ◆ Starter Kit: Temporary Crit Growth At the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit. + ◆ Starter Kit: Temporary Defense Growth At the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense. + ◆ Starter Kit: Temporary Item Discount Until Combat #4, items cost 2 less. + ◆ Starter Kit: Temporary Magic Growth At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic. + ◆ Starter Kit: Temporary Mana Regen Growth At the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen. + ◆ Starter Kit: Temporary Max HP Growth At the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP. + ◆ Starter Kit: Temporary Shard Boost For Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat. + ◆ Strange Blue Fruit: Attack Drained Heroes lose 12 Attack. + ◆ Strange Blue Fruit: Attack Speed Drained Heroes lose 10 Attack Speed. + ◆ Strange Blue Fruit: Crit Drained Heroes lose 7 Crit. + ◆ Strange Blue Fruit: Defense Drained Heroes lose 15 Defense. + ◆ Strange Blue Fruit: Magic Drained Heroes lose 12 Magic + ◆ Strange Blue Fruit: Mana Regen Drained Heroes lose 2 Mana Regen. + ◆ Strange Blue Fruit: Max HP Drained Heroes lose 100 Max HP. + ◆ Strange Red Fruit: Attack Boost Heroes gain 25 Attack. + ◆ Strange Red Fruit: Attack Speed Boost Heroes gain 20 Attack Speed. + ◆ Strange Red Fruit: Crit Boost Heroes gain 15 Crit. + ◆ Strange Red Fruit: Defense Boost Heroes gain 30 Defense. + ◆ Strange Red Fruit: Magic Boost Heroes gain 25 Magic. + ◆ Strange Red Fruit: Mana Regen Boost Heroes gain 4 Mana Regen. + ◆ Strange Red Fruit: Max HP Boost Heroes gain 200 Max HP. + ◆ Strange Yellow Fruit Heroes gain 500 Max HP. + ◆ Survivor Charm Gain 1 extra Shard per surviving Hero at end of combat. + ◆ Tank Crest Get an item which makes a Hero count as a Tank during combat. + ◆ Tank Equipment Get an item which benefits Tanks. + ◆ Tank's Enchanted Reflection Tanks gain 30 Defense and 25 Magic. + ◆ Tank's Frostplate Banner Whenever a Tank is auto attacked, they apply 2 Frost to the attacker. + ◆ Tank's Patience Banner After Stall (15), Tanks permanently gain 8 Defense. + ◆ Tank's Poisonplate Banner Whenever a Tank is auto attacked, they apply 2 Poison to the attacker. + ◆ Tank's Readiness Banner Tank's Stall abilities trigger 8 seconds faster. + ◆ Tank's Resilience Banner Whenever a Tank is auto attacked, they gain 2 Defense. + ◆ Tank's Vital Reflection Tanks gain 30 Defense and 200 Max HP. + ◆ The Red Rift Enemies gain 5% basic stats.\nThe Act 2 boss resists 50% of Frost. Every 4 Frost reduces its Defense and Attack Speed by 1. + ◆ Vampirism Heroes gain 10 Omnivamp. + ◆ Vanguard Crest Get an item which makes a Hero count as a Vanguard during combat. + ◆ Vanguard Equipment Get an item which benefits Vanguards. + ◆ Vanguard's Aegis Banner At start of combat, Vanguards gain Shields equal to 25% of their Max HP. + ◆ Vanguard's Combative Reflection Vanguards gain 200 Max HP and 25 Attack. + ◆ Vanguard's Endurance Banner Vanguard's Rush abilities last 3 seconds longer. + ◆ Vanguard's Flamefists Banner Whenever a Vanguard auto attacks, they inflict 4 Burn on their target. + ◆ Vanguard's Flameplate Banner Whenever a Vanguard is auto attacked, they inflict 4 Burn on the attacker. + ◆ Vanguard's Plated Reflection Vanguards gain 200 Max HP and 30 Defense. + ◆ Vanguard's Rally Banner For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP. + ◆ Warrior Crest Get an item which makes a Hero count as a Warrior during combat. + ◆ Warrior Equipment Get an item which benefits Warriors. + ◆ Warrior's Aegis Banner At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack. + ◆ Warrior's Bravery Banner Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack. + ◆ Warrior's Endurance Banner Warrior's Rush abilities last 3 seconds longer. + ◆ Warrior's Mending Banner Whenever a Warrior Crits, they heal equal to 50% of their Attack. + ◆ Warrior's Precise Reflection Warriors gain 25 Attack and 15 Crit. + ◆ Warrior's Rally Banner Rush (10): Warriors gain +50% Attack. + ◆ Warrior's Swift Reflection Warriors gain 25 Attack and 20 Attack Speed. + ◆ Acceleration Legacy Crystal For Rush (8), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game. + ◆ Arcane Energy Crystal Whenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes. + ◆ Assassin's Ambush Engine Heroes gain 30 Crit.
Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit.
At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy. + ◆ Burning Spiral Engine Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% of their Max HP. + ◆ Critical Singularity At start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats. + ◆ Deceleration Legacy Crystal After Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game. + ◆ Defensive Energy Crystal At start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP.
After Stall (20 and 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense. + ◆ Duelist's Momentum Engine Heroes gain 40 Attack Speed.
Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat. + ◆ Glacial Decay Engine Frost now deals damage to enemies when it ticks down (like Burn does). + ◆ Godspeed Ascension Engine For Rush (1), Heroes gain +150% basic stats. + ◆ Heroic Capacity Expander Heroes can equip an additional item (Max: 5). + ◆ Mage's Cataclysm Engine Heroes gain 50 Magic.
Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 15% of their Magic. + ◆ Martial Energy Crystal Auto attacks by Assassins, Duelists, and Warriors gain 100 Crit. + ◆ Mystic's Abundance Engine Heroes gain 8 Mana Regen.
Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 33% of the Shield applied. + ◆ Omnity Enforcer Get all 7 Crests. Crests are items which make a Hero count as having an additional class during combat. + ◆ Plague Transmission Engine At start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies. + ◆ Rift Storm Invoker The Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm. + ◆ Shard Power Extractor On Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage). + ◆ Shield Fragmentation Engine Whenever an enemy damages a Hero's Shields, deal 250% of the damage back to the source. + ◆ Tank's Absolution Engine Heroes gain 60 Defense.
Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds. + ◆ Temporal Alignment Crystal On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.
On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game. + ◆ The Riftbreaker After Stall (90), break the rift. + ◆ Vanguard's Titanic Engine Heroes gain 400 Max HP.
Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size. + ◆ Venom Amplification Engine Whenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP. + ◆ Warrior's Bloodshield Engine Heroes gain 50 Attack.
Whenever a Warrior deals damage, they gain lasting Shields equal to 10% of the damage dealt. +