Acceleration Mandate
Quest: Trigger Rush 25 times. Increase your team size by 1 (Max: 5).
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Quest: Trigger Rush 25 times. Increase your team size by 1 (Max: 5).
Quest: Deal 15000 damage with active abilities. Increase your team size by 1 (Max: 5).
Quest: Win a combat with Heroes of 3 or more different ranks in combat. Increase your team size by 1 (Max: 5).
Quest: Crit 200 times. Increase your team size by 1 (Max: 5).
Quest: Trigger Stall 25 times. Increase your team size by 1 (Max: 5).
Quest: Win a combat with only 1 surviving Hero. Increase your team size by 1 (Max: 5).
Quest: Inflict 5000 Debuffs. Increase your team size by 1 (Max: 5).
Quest: Win a combat with 100 or more Shards in your bank. Increase your team size by 1 (Max: 5).
Increase your team size by 1 (Max: 5).
Quest: Reroll the shop 8 times, then complete a combat. Increase your team size by 1 (Max: 5).
Quest: Win a combat with a Hero of all 7 classes in combat or in the reserves. Increase your team size by 1 (Max: 5).
Quest: Apply 30000 Shields. Increase your team size by 1 (Max: 5).
Quest: Deal 15000 damage with auto attacks. Increase your team size by 1 (Max: 5).
Quest: Trigger Rush or Stall 40 times. Increase your team size by 1 (Max: 5).
Quest: Win a combat with 4 or more heroes of the same class in combat or in the reserves. Increase your team size by 1 (Max: 5).
Quest: Win 4 combats. Increase your team size by 1 (Max: 5).
For Rush (10), Heroes gain 25 HP/S.
Quest: Trigger Rush 4 times. Rush abilities last 2 seconds longer.
Assassins gain 15 Crit.
At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.
Shop rerolls cost 1 less.
Quest: Inflict 300 Burn. Heroes gain 200 Max HP and 25 Attack.
Quest: Crit 20 times. Heroes gain 25 Attack Speed and 5 Omnivamp.
After Stall (20), Heroes gain 15 HP/S.
Quest: Trigger Stall 4 times. Stall abilities trigger 3 seconds faster.
Quest: Win a combat with 3 or more Heroes that do not share a Class in play. Gain 25 Shards.
Duelists gain 20 Attack Speed.
Each second for Rush (10), inflict 3 Burn on all enemies.
At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.
At start of combat, inflict 15 Frost on all enemies.
Quest: Inflict 200 Frost. Heroes gain 30 Defense and 3 Mana Regen.
Mages gain 25 Magic.
Mystics gain 4 Mana Regen.
At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.
After Stall (10 and 20), inflict 10 Poison on all enemies.
Quest: Inflict 100 Poison. Heroes gain 20 Attack Speed and 15 Crit.
Each Hero's first attack against each enemy gains 250 Crit.
On combat victory, gain 3 Shards.
Quest: Generate 15 Shards. Heroes gain 20 Crit and 5 Omnivamp.
At start of combat, Heroes gain 400 lasting Shields.
Quest: Apply 2500 Shields. Heroes gain 30 Magic and 30 Attack.
Tanks gain 30 Defense.
Quest: Win a combat with 3 or more Heroes of the same Class in play. Gain 30 Shards.
Vanguards gain 200 Max HP.
Quest: Win 3 combats. Gain 25 Shards.
Warriors gain 25 Attack.
Quest: Trigger Rush 6 times. Rush abilities last 3 seconds longer.
Every 2 Rush triggers, gain 1 Shard.
On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.
Shop rerolls cost 2 less.
Mages and Mystics gain 50 Magic and 4 Mana Regen.
Quest: Cast 15 Active Abilities. Heroes gain 25 Starting Mana.
If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.
At start of combat, gain 5 Shards per Assassin in combat.
At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.
At start of combat, Heroes in the back row gain 25 Crit and increased move speed.
Whenever a Hero inflicts Burn, inflict 33% more.
For Rush (15), enemies receive 50% more Burn damage.
Quest: Inflict 500 Burn. Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.
Heroes gain 1d9 Attack. On combat victory, permanently increase the Attack gained by 6.