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Base stats

Dragomir stats

Current shipped data ↗
Health
800
Basic attack
35
Attack
0
Magic
0
Attack speed bonus
0
Crit
50
Defense
40
Range
1
Starting mana
35
Total mana
75
Mana regen
4
Demo 0.5.5

Current ability notes

Official 0.5.5 notes ↗
B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Dragomir upgrades

The Greedy

Devour generates 2 (+1 Rank) more Shards on kill. On cast, consume 2 Shards to permanently gain 1 (+1 Rank) Omnivamp and 1 (+1 Rank) Crit.

The Sanguine

Gain the Mage class and 25 Magic. On cast, gain 0 (+5 Rank) Omnivamp and teleport behind the lowest health enemy according to its facing. On Devour kill, gain 60 Mana and Stealth for 4 seconds.

The Kingpin

Gain the Vanguard class and 200 Max HP. For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

AssassinBase class15 modifiers

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

At start of combat, inflict 30 (+50% Crit) Poison on all enemies.

At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

MageVia The Sanguine15 modifiers

At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

On cast, inflict 50% Magic Burn on enemies in range.

After Stall (20), inflict 80% Magic Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

After Stall (20), inflict 35% Magic Frost on all enemies.

After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.

VanguardVia The Kingpin15 modifiers

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

Distraction

Tank / Vanguard

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).

At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.

Search Dragomir's Rank A/S pool ↗

Stats, Rank B cards, and Rank A/S modifiers are current to Demo 0.5.5shipped data. Source links use the current shipped-data ledger.