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SalMageFrostRed RiftVideo guide

Sal Red Rift guide: Item-hungry carry and backup scaler

Sal is excellent in normal fights, bosses, or reserve as long as the chosen route receives the items it needs.

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Chapter 01

Sal overview

The Duelist-flavored route is especially strong with Spark Nyx and other debuffing Duelists, both on the field and from reserve. The Lover can reinforce a tank such as Pimenta, while a Warrior-flavored Sal scales extremely quickly from attack. Without sufficient attack speed and sustain, however, Sal can fail to ramp or die to backline pressure.

Chapter 02

How to use Sal

Game plan

  • Use the Duelist-flavored route as the default field or reserve plan.
  • Match The Lover with Pimenta or another tank that needs late durability.
  • Commit enough items for Sal to ramp rather than treating the hero as a low-investment carry.

Items

  • Attack speed is essential for reliable ramping.
  • Omnivamp is recommended on every route to recover from enemy backline damage.
  • Give a Warrior-flavored Sal meaningful attack.

Positioning Keep Sal away from enemy backline focus while maintaining continuous attacks; reserve positioning is valid when the backup effect is the main purpose.

Source limits All of the praised Sal routes are item-dependent.

B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Sal upgrades

Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The Duelist-flavored route is preferred for debuff and attack-speed scaling. The Warrior-flavored route scales quickly when given attack.

The Breezy

Game data only

Gain the Duelist class, 20 Attack Speed, and 1 Attack Range. Whenever a Mage or Duelist inflicts a Debuff, they gain 0 (+1 Rank) Attack Speed and 0 (+1 Rank) Magic. Backup.

The Lover

Discussed in source

At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

Discussed in sourceThe Lover is a strong defensive pairing even though it is chosen less often.

The Brisk

Game data only

Gain the Warrior class and 50 Attack. Bonus damage from Permafrost can Crit. On Crit, inflict 1 (+1 Rank) Frost. On cast, Sal gains 0 (+33 Attack +33 Magic) Crit.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

MageBase class15 modifiers

At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

On cast, inflict 50% Magic Burn on enemies in range.

After Stall (20), inflict 80% Magic Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

After Stall (20), inflict 35% Magic Frost on all enemies.

After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.

DuelistVia The Breezy15 modifiers

On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).

Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.

Duelists gain 2 Attack Speed per reroll this game. Backup.

Ranger

Duelist / Warrior

Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.

Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

WarriorVia The Brisk15 modifiers

Ranger

Duelist / Warrior

Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

Search Sal's Rank A/S pool ↗

Single-hero sandbox. Position, upgrades, items, teammates, and relics are left blank.