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AriaMageFrostBurnRed RiftVideo guide

Aria Red Rift guide: Flexible caster from start to finish

Aria is a strong early and late carry once she ranks up, but her C-rank damage can force an early sale.

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Chapter 01

Aria overview

Aria can supply either early shielding or serious spell damage without falling off later in the run. Her main risk is spending too long at C rank, where her output is poor. An early cast can protect the team or reach vulnerable backliners before they act.

Chapter 02

How to use Aria

Game plan

  • Prioritize an early rank-up and sell if she remains C rank for too long.
  • Use her as a shielding Mystic when the team lacks protection.
  • Pivot her toward damage when another Mystic already covers defense.

Items

  • Starting mana is the highest-priority stat because cast timing changes fights.
  • Magic and mana regeneration are reliable follow-up stats.

Positioning Keep her safe enough to cast early while preserving access to enemy backliners.

Source limits The advice comes from a Red Rift guide recorded before later weekly balance patches.

B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Aria upgrades

Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice.

The Crescendo

Discussed in source

On Stall trigger, permanently gain 3 Magic. After Stall (20, Stall 40, and Stall 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

Discussed in sourceThe Crescendo is the damage option when protection is already covered.

The Resplendent

Discussed in source

Mages inflict 20 (+10 Rank)% more Debuffs. Backup. Aria inflicts an additional 50% more Debuffs.

Discussed in sourceThe Resplendent is more situational because its early debuffs are less valuable than raw shields or damage.

The Harmony

Discussed in source

Gain the Mystic class and 4 Mana Regen. Requiem Barrage Shields Heroes for 10 (+33 Magic +300 Mana Regen).

Discussed in sourceThe Harmony is the default early choice for Mystic shielding.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

MageBase class15 modifiers

At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

On cast, inflict 50% Magic Burn on enemies in range.

After Stall (20), inflict 80% Magic Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

After Stall (20), inflict 35% Magic Frost on all enemies.

After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.

MysticVia The Harmony15 modifiers

Stall Certainty

Mystic / Tank

Stall abilities trigger 6 seconds faster. Backup.

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.

At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic, +1000% Mana Regen) Shields.

Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.

On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Search Aria's Rank A/S pool ↗

Single-hero sandbox. The source names The Harmony, so it is preselected. Position, items, teammates, and relics are left blank.