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Karsu

Starting ability

Snowpiercer

Fire 5 (+1 per 50 Attack Speed) arrows at nearby enemies. Each deals 25 (+100% Attack, +100% Magic) damage and inflicts 3 (+2 per rank) Frost, up to 14 arrows.

Active ability casts are Stun immune in Demo 0.5.5.

Base stats

Karsu stats

Current shipped data ↗
Health
650
Basic attack
33
Attack
0
Magic
0
Attack speed bonus
20
Crit
15
Defense
29
Range
5
Starting mana
45
Total mana
85
Mana regen
4
Demo 0.5.5

Current ability notes

Official 0.5.5 notes ↗
B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Karsu upgrades

The Falling Snow

On auto attack, reduce Karsu's Max Mana by 1 (minimum 40). After Stall (15), Snowpiercer arrows gain 25 (+25 Rank) Crit.

The Warband

On cast, permanently gain 1 Crit, 2 Attack, and 4 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.

The Frostbite

Gain the Warrior class and 40 Attack. On auto attack, fire an additional arrow that inflicts 1 (+1/100 Attack Speed) Frost and deals 1 (+10 Attack)% of normal auto attack damage.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

DuelistBase class15 modifiers

On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).

Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.

Duelists gain 2 Attack Speed per reroll this game. Backup.

Ranger

Duelist / Warrior

Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.

Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

WarriorVia The Frostbite15 modifiers

Ranger

Duelist / Warrior

Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

Search Karsu's Rank A/S pool ↗

Stats, Rank B cards, and Rank A/S modifiers are current to Demo 0.5.5shipped data. Source links use the current shipped-data ledger.