The Falling Snow
On auto attack, reduce Karsu's Max Mana by 1 (minimum 40). After Stall (15), Snowpiercer arrows gain 25 (+25 Rank) Crit.
Starting ability
Fire 5 (+1 per 50 Attack Speed) arrows at nearby enemies. Each deals 25 (+100% Attack, +100% Magic) damage and inflicts 3 (+2 per rank) Frost, up to 14 arrows.
Active ability casts are Stun immune in Demo 0.5.5.
On auto attack, reduce Karsu's Max Mana by 1 (minimum 40). After Stall (15), Snowpiercer arrows gain 25 (+25 Rank) Crit.
On cast, permanently gain 1 Crit, 2 Attack, and 4 Attack Speed. At start of combat, other Duelists gain all stats gained from this ability. Backup.
Gain the Warrior class and 40 Attack. On auto attack, fire an additional arrow that inflicts 1 (+1/100 Attack Speed) Frost and deals 1 (+10 Attack)% of normal auto attack damage.
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).
Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 66 Attack Speed) Poison (Max: 6).
Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).
Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.
On Crit, heal 50% Crit health and gain 3 Mana.
Duelists gain 2 Attack Speed per reroll this game. Backup.
Every 9 auto attacks, gain 1 Shard.
Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
On Crit, heal 50% Crit health and gain 3 Mana.
Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.
On Crit, permanently gain 2 Attack.
For Rush (10), gain +100% Crit.
Rush abilities last 3 seconds longer. Backup.
Gain 100 Attack and 20 Omnivamp.
On combat victory, Warriors permanently gain 25 Attack. Backup.
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
This Hero's auto attacks gain 150 Crit.
For Rush (8), gain +100% Attack.
Warriors gain 2 Attack per Rush trigger this game. Backup.
At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Stats, Rank B cards, and Rank A/S modifiers are current to Demo 0.5.5shipped data. Source links use the current shipped-data ledger.