The Iron
Gain an item slot. For Rush (12), Warriors gain 0 (+2 Rank) Attack and 0 (+2 Rank) Defense per Rush trigger this game. Backup.
Gain an item slot. For Rush (12), Warriors gain 0 (+2 Rank) Attack and 0 (+2 Rank) Defense per Rush trigger this game. Backup.
Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 Rank)% of the damage dealt.
On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
On Crit, heal 50% Crit health and gain 3 Mana.
Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.
On Crit, permanently gain 2 Attack.
For Rush (10), gain +100% Crit.
Rush abilities last 3 seconds longer. Backup.
Gain 100 Attack and 20 Omnivamp.
On combat victory, Warriors permanently gain 25 Attack. Backup.
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
This Hero's auto attacks gain 150 Crit.
For Rush (8), gain +100% Attack.
Warriors gain 2 Attack per Rush trigger this game. Backup.
At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Stats, Rank B cards, and Rank A/S modifiers are current to Demo 0.5.5shipped data. Source links use the current shipped-data ledger.