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LoganWarriorRed RiftVideo guide

Logan Red Rift guide: Early investment with the highest ceiling

Logan can scale into a nearly free win when he ranks very early, but a late or failed rank-up makes him an immediate sell.

Use as templateCreates a private editable copy.
Chapter 01

Logan overview

The Momentous needs early kills, so stronger allied active abilities can accidentally steal the scaling he requires. A few early items can push him over the initial threshold, after which his own attack and crit growth reduce further investment needs. Timing is everything: shop two is ideal and shop three is already questionable.

Chapter 02

How to use Logan

Game plan

  • Commit only when The Momentous appears by roughly the second or third shop.
  • Avoid upgrading allies whose active abilities would take his finishing blows.
  • Sell early when the scaling window is missed.

Items

  • Use early items to secure the first scaling kills.
  • Attack speed and percentage-based buffs remain valuable after his base stats grow.
  • An effect that sets attack and magic to the higher value is exceptionally strong on him.

Positioning Place him where he can reach and finish vulnerable targets before teammates claim the kills.

Source limits The Juggernaut recommendation was not tested personally by the video's creator.

B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Logan upgrades

Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The creator reports little success with the remaining route.

The Iron

Game data only

Gain an item slot. For Rush (12), Warriors gain 0 (+2 Rank) Attack and 0 (+2 Rank) Defense per Rush trigger this game. Backup.

The Juggernaut

Discussed in source

Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 Rank)% of the damage dealt.

Discussed in sourceThe Juggernaut may function as a tank, but the creator presents that as secondhand information.

The Momentous

Discussed in source

On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.

Discussed in sourceThe Momentous is the proven high-ceiling route.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

WarriorBase class15 modifiers

Ranger

Duelist / Warrior

Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

Search Logan's Rank A/S pool ↗

Single-hero sandbox. The source names The Momentous, so it is preselected. Position, items, teammates, and relics are left blank.