Logan overview
The Momentous needs early kills, so stronger allied active abilities can accidentally steal the scaling he requires. A few early items can push him over the initial threshold, after which his own attack and crit growth reduce further investment needs. Timing is everything: shop two is ideal and shop three is already questionable.
How to use Logan
Game plan
- Commit only when The Momentous appears by roughly the second or third shop.
- Avoid upgrading allies whose active abilities would take his finishing blows.
- Sell early when the scaling window is missed.
Items
- Use early items to secure the first scaling kills.
- Attack speed and percentage-based buffs remain valuable after his base stats grow.
- An effect that sets attack and magic to the higher value is exceptionally strong on him.
Positioning Place him where he can reach and finish vulnerable targets before teammates claim the kills.
Source limits The Juggernaut recommendation was not tested personally by the video's creator.
Logan upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The creator reports little success with the remaining route.
The Iron
Game data onlyGain an item slot. For Rush (12), Warriors gain 0 (+2 Rank) Attack and 0 (+2 Rank) Defense per Rush trigger this game. Backup.
The Juggernaut
Discussed in sourceWhenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 Rank)% of the damage dealt.
The Momentous
Discussed in sourceOn kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
WarriorBase class15 modifiers
Critical Invigoration
Assassin / Duelist / WarriorOn Crit, heal 50% Crit health and gain 3 Mana.
Ranger
Duelist / WarriorGain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.
On Crit, permanently gain 2 Attack.
For Rush (10), gain +100% Crit.
Rush Overdrive
Assassin / Vanguard / WarriorRush abilities last 3 seconds longer. Backup.
Gain 100 Attack and 20 Omnivamp.
On combat victory, Warriors permanently gain 25 Attack. Backup.
On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.
This Hero's auto attacks gain 150 Crit.
For Rush (8), gain +100% Attack.
Warriors gain 2 Attack per Rush trigger this game. Backup.
At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.
Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.
This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
Single-hero sandbox. The source names The Momentous, so it is preselected. Position, items, teammates, and relics are left blank.


