0.5.5 correctionsFunke and The Detonator were nerfed in 0.5.3. In 0.5.5, Wildfire lost its 12 base Burn per fireball and its Magic scaling rose from 66% to 75%. The developer notes put the crossover near 130 Magic, so Funke has less early power and more late scaling than the video shows. The greed and damage advice still applies. The video is from Demo 0.5.2, so its hero rankings may be outdated.
Greed
Greed when your board is winning comfortably. Buy shard generation and permanent scaling when the next fight looks safe. If it looks close, spend your shards and get stronger now.
If you keep dying early, you are probably being too greedy. If you reach the Dragon and lose there, you probably needed more scaling or a better boss killer.
Weak shops
When a shop is weak, buy any short-term strength that keeps the run alive. Avoid lines that need one exact hero or item.
Keep some AoE for regular fights and a unit that can deal sustained boss damage.
Fix your carry first
Look at what is holding your carry back. If it can't cast, add mana or Attack Speed. If it dies too soon, spend on frontline or support. A dead carry gets no value from another damage item.
Read the scaling on each ability. Some heroes use both Attack and Magic. Auto attacks also generate mana, so Attack Speed can help casters cast sooner.
Skorn takes the hits, Funke clears the wave, and Grace keeps the team up. Move them to match the encounter.


