Fiona overview
Her shielding compares poorly with other Mystics, while most of her B-rank choices do not rescue her early performance. A heavily itemized higher-rank Fiona can function, but that is not an efficient plan to force. Her best long-term consolation is access to useful Mystic backup effects at later ranks.
How to use Fiona
Game plan
- Avoid buying a C-rank Fiona unless the team has no workable alternative.
- Consider her when the shop offers a pre-ranked copy.
- Move her to reserve when a higher-rank backup effect is more valuable than her field presence.
Items
- Do not commit premium items merely to make an under-ranked Fiona functional.
Positioning If she must be fielded, protect her long enough to deliver shielding; otherwise use her from reserve at higher ranks.
Source limits This is a patch-specific negative assessment and Fiona may change substantially with balance updates.
Fiona upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The Vanguard-flavored path is the only B-rank route the creator values consistently. Treat the remaining B-rank routes as low-priority unless they arrive pre-rolled.
The Right Hand
Game data onlyEvery 5 casts, create a random item and gain 2 (+2 Rank) Shards.
The Lustrous
Game data onlyGain the Vanguard class and 200 Max HP. On cast, gain 0 (+33 Max Health) Shields. Whenever an enemy damages a Shielded Hero, inflict 1 (+1 Rank) Burn on that enemy. Backup.
The Tycoon
Game data onlyEvery 5 casts, gain a Tycoon stack. At start of combat, Heroes gain 75 (+4/1 Mana Regen) Max HP per Tycoon stack. Backup.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
MysticBase class15 modifiers
Stall Certainty
Mystic / TankStall abilities trigger 6 seconds faster. Backup.
Mystics gain 1 Mana Regen for each reroll this game. Backup.
Every other cast, gain 3 Shards.
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
After Stall (30), permanently gain 4 Mana Regen.
When this Hero applies Shields, apply 50% more Shields.
On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.
At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic, +1000% Mana Regen) Shields.
Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.
On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
On cast, permanently gain 2 Magic.
On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
VanguardVia The Lustrous15 modifiers
Rush Overdrive
Assassin / Vanguard / WarriorRush abilities last 3 seconds longer. Backup.
Distraction
Tank / VanguardAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per rank) HP/S. Backup.
Each second, deal 3% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Vanguards gain 40 (+50 per rank) Attack. Backup.
At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
Single-hero sandbox. Position, upgrades, items, teammates, and relics are left blank.


