Grace overview
Her revive can occasionally protect the death limit, but the guide treats that as an emergency rather than a plan. Her strongest contribution is a large delayed package of shields and healing from reserve. The timing must be accelerated when frontline units would otherwise die before it activates.
How to use Grace
Game plan
- Keep her in reserve rather than occupying a combat slot.
- Use her backup protection to stabilize tanks across the run.
- Consider a scaling route only when the team already has sufficient immediate defense.
Items
- Stall reduction is valuable because her reserve effect can otherwise arrive after the tanks have fallen.
Positioning Grace is intended for reserve; the creator says he almost never places her in combat.
Source limits The revive is unreliable as a primary survival plan.
Grace upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice.
The Selfless
Discussed in sourceAfter Stall (10), Salvation targets all Heroes. Backup Only: After Stall (20 and 40), apply 200 (+200 Rank) Shields to all Heroes and heal them for half that amount.
The Benevolent
Discussed in sourceOn cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 Rank) times per combat.
The Radiant
Discussed in sourceWhenever a Mystic Shields a Hero, give that Hero 4 (+4 Rank) Attack and Magic. Backup.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
MysticBase class15 modifiers
Stall Certainty
Mystic / TankStall abilities trigger 6 seconds faster. Backup.
Mystics gain 1 Mana Regen for each reroll this game. Backup.
Every other cast, gain 3 Shards.
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
After Stall (30), permanently gain 4 Mana Regen.
When this Hero applies Shields, apply 50% more Shields.
On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.
At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic, +1000% Mana Regen) Shields.
Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.
On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
On cast, permanently gain 2 Magic.
On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Single-hero sandbox. The source names The Selfless, so it is preselected. Position, items, teammates, and relics are left blank.


