Irini overview
Her ability benefits from the run's accumulated Rush and Stall triggers, making Nyx a standout partner. She can also scale another Duelist from reserve and later move off the field when that carry ranks up. Early Olympic value can be captured and rerolled into another passive while retaining its item.
How to use Irini
Game plan
- Pair her with heroes that repeatedly trigger Rush and Stall, especially Nyx.
- Use her in combat early, then reserve her when another Duelist becomes the main carry.
- Preserve her as a late boss answer even if she spends much of the run in reserve.
Items
- Stack as much attack speed as possible.
- Even modest Omnivamp helps her recover from incidental area damage.
Positioning Protect her from enemy area attacks while keeping her in range to build damage; move her to reserve when her backup scaling is the priority.
Source limits The Olympic route loses much of its appeal when acquired late.
Irini upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. All B-rank paths are considered viable.
The Electric
Game data onlyCall down lightning, dealing 10 (+20 Attack Speed +10 Attack +10 Magic) damage per Stall and Rush triggered this game.
The Mighty
Discussed in sourceAfter Stall (10), whenever a Duelist auto attacks it gains 0 (+1 Rank) Attack Speed and 0 (+1 Rank) Attack. Backup.
The Olympic
Discussed in sourceGain the unique quest item Zeus's Thunder.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
DuelistBase class15 modifiers
On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).
Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 66 Attack Speed) Poison (Max: 6).
Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).
Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.
Critical Invigoration
Assassin / Duelist / WarriorOn Crit, heal 50% Crit health and gain 3 Mana.
Duelists gain 2 Attack Speed per reroll this game. Backup.
Every 9 auto attacks, gain 1 Shard.
Ranger
Duelist / WarriorGain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
Single-hero sandbox. The source names The Mighty, so it is preselected. Position, items, teammates, and relics are left blank.


