Nyx overview
Her built-in refresh creates many Rush triggers, while The Spark adds repeated Stalls and broad debuff synergy. Rush items refresh with her ability in the video's patch, greatly multiplying their value. She can also make Rip extraordinarily durable and accelerate Irini's run-wide scaling.
How to use Nyx
Game plan
- Collect effects that trigger on Rush, Stall, or debuff application.
- Pair her with Irini for accumulated trigger scaling or Rip for max-health growth.
- Ensure she has enough attack speed to restart her loop before the team collapses.
Items
- Attack speed is mandatory for reliable ability refreshes.
- Rush items and Rush-trigger scaling effects are exceptional in the video's patch.
- Stall reduction and Omnivamp help her start safely and remain alive.
Positioning Keep her alive through the opening so attack-speed-driven Rush loops can begin; once looping, Omnivamp can make her very hard to kill.
Source limits The creator expects the interaction that refreshes Rush items may change in a later patch.
Nyx upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The Assassin-support route is niche and belongs in teams built around an Assassin carry.
The Keen-Eyed
Game data onlyGain the Assassin class and 30 Crit. Assassins and Duelists instantly kill any enemies they damage below 20 (+5 Rank)% Max HP. Backup.
The Wild
Discussed in sourcePerform a 5-hit combo. Each hit counts as an auto attack that deals 100 (+50 Attack Speed +33 Magic +33 Attack)% damage. If the enemy dies during the combo, Nyx jumps to the nearest enemy and re-casts this ability.
The Spark
Discussed in sourceAfter Stall (10), each auto attack inflicts 1 (+1/50 Attack Speed) Burn. After Stall (20), each auto attack inflicts 1 (+1/75 Attack Speed) Frost. After Stall (30), each auto attack inflicts 1 (+1/100 Attack Speed) Poison.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
DuelistBase class15 modifiers
On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).
Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 66 Attack Speed) Poison (Max: 6).
Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).
Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.
Critical Invigoration
Assassin / Duelist / WarriorOn Crit, heal 50% Crit health and gain 3 Mana.
Duelists gain 2 Attack Speed per reroll this game. Backup.
Every 9 auto attacks, gain 1 Shard.
Ranger
Duelist / WarriorGain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
AssassinVia The Keen-Eyed15 modifiers
Critical Invigoration
Assassin / Duelist / WarriorOn Crit, heal 50% Crit health and gain 3 Mana.
Rush Overdrive
Assassin / Vanguard / WarriorRush abilities last 3 seconds longer. Backup.
On Crit, inflict 1 (+10% Crit) Poison on the target.
Gain +80% Crit against enemies with Poison.
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.
On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
On Crit, permanently gain 1 Attack and 1 Magic.
For Rush (10), gain +100% Crit.
Every other Crit, gain 1 Shard.
On kill, gain 8 Shards.
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Gain 60 Crit and 20 Omnivamp.
Single-hero sandbox. The source names The Spark, so it is preselected. Position, items, teammates, and relics are left blank.


