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MingVanguardBurnRushRed RiftVideo guide

Ming Red Rift guide: Temporary Vanguard role filler

Ming is a mediocre temporary tank or Vanguard who should usually be replaced after helping complete early Rift Seal requirements.

Use as templateCreates a private editable copy.
Chapter 01

Ming overview

Neither his damage nor durability stands out, but he can fill a required class slot when no better option appears. One B-rank path gives enough active damage to carry early Act 1. Another can move to reserve and support a stronger Vanguard such as Rip or Rowan.

Chapter 02

How to use Ming

Game plan

  • Buy him only when the team needs an early Vanguard or tank.
  • Use him to progress the Rift Seal.
  • Transfer his defensive items to a stronger tank and sell him quickly.

Items

  • Give him max-health and defense items that can later transfer to the replacement tank.

Positioning Use him on the frontline only as long as he remains the team's best available tank.

Source limits The guide offers no durable Act 2 plan for him.

B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Ming upgrades

Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The active-ability route can serve as early Act 1 damage. The backup route is useful behind another Vanguard such as Rip or Rowan.

The Searing

Game data only

Channel flames to deal 100 (+25 Max Health +100 Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

The Tempered

Game data only

For Rush (15), Vanguards gain 20 (+30 Rank)% Max HP. Backup.

The Enlightened

Discussed in source

Increase the duration of Rush abilities by 0 (+2 Rank) seconds. For Rush (1), Ming is immune to damage.

Discussed in sourceThe Enlightened is viewed as an Endless-oriented option rather than a Red Rift plan.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

VanguardBase class15 modifiers

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

Distraction

Tank / Vanguard

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).

At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.

Search Ming's Rank A/S pool ↗

Single-hero sandbox. Position, upgrades, items, teammates, and relics are left blank.