Pimenta overview
Her unassisted cast timing lets her recover from very low health, making her one of the safest early tanks. The Mage-flavored route combines damage with durability and retains useful reserve value after a tank upgrade appears. In a debuff-heavy Duelist setup, she can sometimes cover both tanking and damage herself.
How to use Pimenta
Game plan
- Use her as the early frontline and let her first cast restore her health.
- Pivot her to reserve support when a higher-rank tank appears.
- Use the Duelist-flavored route only when enemies begin combat with dependable debuffs.
Items
- Stack defense to maximize her frontline value.
Positioning Place her on the frontline where she can absorb pressure until her self-healing cast resolves.
Source limits The two role-flavored path descriptions are clear in the captions, but their exact current site specialization names are uncertain.
Pimenta upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The Mage-flavored route is the preferred early option for both damage and durability. The Duelist-flavored route can become an endgame tank and carry with enough debuff support.
The Spicy
Game data onlyGain the Duelist class and 20 Attack Speed. On auto attack, for each type of Debuff on the target inflict 2 (+1 Rank) more of that Debuff and deal 10 (+75 Attack Speed) bonus damage.
The Seasoned
Game data onlyGain the Mage class and 25 Magic. Pepper Spray expands in size and lasts 1 second longer. After Stall (15), Tanks and Mages gain 20 (+20 Rank) Defense. Backup.
The Lover
Discussed in sourceAt start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
TankBase class15 modifiers
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall Certainty
Mystic / TankStall abilities trigger 6 seconds faster. Backup.
On Stall trigger, gain 45 Defense.
When auto attacked, gain 1 Defense.
Distraction
Tank / VanguardAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
When auto attacked, deal 50% Defense damage to adjacent enemies.
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
When auto attacked by an enemy with Frost, gain 2 HP/S.
When auto attacked, inflict 1 (+1 per 120 Defense) Poison on the attacker (Max: 6).
When auto attacked by an enemy with Poison, gain 2 HP/S.
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
This Hero gains +20% Defense for each enemy targeting it.
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
DuelistVia The Spicy15 modifiers
On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).
Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 66 Attack Speed) Poison (Max: 6).
Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.
On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).
Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.
On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.
Duelists gain 1 Attack Speed per Rush trigger this game. Backup.
For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.
Critical Invigoration
Assassin / Duelist / WarriorOn Crit, heal 50% Crit health and gain 3 Mana.
Duelists gain 2 Attack Speed per reroll this game. Backup.
Every 9 auto attacks, gain 1 Shard.
Ranger
Duelist / WarriorGain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.
At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.
Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
MageVia The Seasoned15 modifiers
At start of combat, if this Hero is in the front row they gain 100% Magic Defense.
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Stall abilities trigger 6 seconds faster. Backup.
On auto attack, deal 100% Magic bonus damage.
On cast, gain 100 Crit.
On cast, inflict 50% Magic Burn on enemies in range.
On cast, gain 1 Magic per 4 Burn on enemies in range.
After Stall (20), inflict 80% Magic Burn on all enemies.
At start of combat, Mages permanently gain 20 Magic. Backup.
On cast, inflict 25% Magic Frost on enemies in range.
On cast, gain 1 Magic per 5 Frost on enemies in range.
After Stall (20), inflict 35% Magic Frost on all enemies.
After Stall (25), permanently gain 40 Magic.
After Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Gain 8 Mana Regen and 40 Starting Mana.
Single-hero sandbox. Position, upgrades, items, teammates, and relics are left blank.


