Skorn overview
Unlike Pimenta or Rowan, he does not reliably keep himself alive without help. His Frost route becomes much tougher in multi-enemy fights and benefits from every additional Frost application. The active damage route has high potential only after the run has already accumulated many Stall triggers.
How to use Skorn
Game plan
- Pair him with a Mystic that can protect the opening seconds.
- Use the Frost route as the default frontline plan.
- Choose the active damage route only after roughly 30 to 50 Stall triggers.
Items
- Stack as much defense as possible.
- Frost-applying items or relics multiply the preferred route's shielding.
- Starting mana helps him reach the first cast before dying.
Positioning Place him on the frontline with immediate shielding support; after the first cast he becomes dramatically harder to kill.
Source limits The video's suggested Stall threshold is approximate and explicitly expected to change with patches.
Skorn upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The Frost-flavored route is the favorite for durability and debuff application. The active damage route needs substantial run-wide Stall setup. The poison-and-defense backup route is niche unless the team lacks a poison starter.
The Haughty
Game data onlyTaunt all enemies and gain 10 (+10 Defense +10 Magic) Shields per Stall triggered this game, plus 100 base Shields per rank. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.
The Winter's Bite
Game data onlyWhenever Skorn inflicts Poison, he inflicts an equal amount of Frost. Whenever Skorn inflicts Frost, he gains 0 (+10 Rank) Shields.
The Bristleguard
Game data onlyAt start of combat, for each Tank in combat inflict 10 (+10 Rank) Poison on all enemies and give 10 (+10 Rank) Defense to all Heroes. Backup.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
TankBase class15 modifiers
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall Certainty
Mystic / TankStall abilities trigger 6 seconds faster. Backup.
On Stall trigger, gain 45 Defense.
When auto attacked, gain 1 Defense.
Distraction
Tank / VanguardAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
When auto attacked, deal 50% Defense damage to adjacent enemies.
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
When auto attacked by an enemy with Frost, gain 2 HP/S.
When auto attacked, inflict 1 (+1 per 120 Defense) Poison on the attacker (Max: 6).
When auto attacked by an enemy with Poison, gain 2 HP/S.
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
This Hero gains +20% Defense for each enemy targeting it.
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Single-hero sandbox. Position, upgrades, items, teammates, and relics are left blank.


