Ratna overview
The Fashionable can cover both tanking and damage, even pulling one enemy away from the main tank. A Mystic route can supply enough scaling to win, though it usually requires a second Mystic for actual shielding. The Assassin route scales quickly enough to start as late as the end of Act 1.
How to use Ratna
Game plan
- Sell an unranked Ratna that cannot contribute, then remain willing to rebuy a ranked copy later.
- Use The Fashionable to split aggro when the frontline needs relief.
- After an Assassin Ratna can one-shot targets, accelerate her opening cast.
Items
- Give the Assassin route enough early items to reach one-shot damage.
- Prioritize starting mana once she can kill immediately.
- Avoid expensive reserve itemization solely to activate a modest backup effect.
Positioning Position The Fashionable to draw one enemy away from the main tank; protect damage-focused routes until they cast.
Source limits A double-Mystic Ratna plan may delay completion of Duelist, Warrior, or Assassin Rift Seal requirements.
Ratna upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The Mystic-flavored route provides strong scaling but wants another Mystic for shields. The Assassin-flavored route scales rapidly and remains viable when found in late Act 1.
The Fashionable
Discussed in sourceGain an item slot. At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.
The Ostentatious
Game data onlyGain the Mystic class and 4 Mana Regen. On cast, other Heroes gain 0 (+25 Magic) Magic and 0 (+25 Mana Regen) Mana Regen. Backup Only: At start of combat, Mages and Mystics gain 0 (+25 Magic) Magic and 0 (+25 Mana Regen) Mana Regen.
The Magnanimous
Game data onlyGain the Assassin class and 25 Crit. Starfall also hits the lowest health enemy the first 2 (+1 Rank) times it is cast each combat. On kill, gain Stealth for 4 seconds and permanently gain 3 (+2 Rank) Crit.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
MageBase class15 modifiers
At start of combat, if this Hero is in the front row they gain 100% Magic Defense.
At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.
Stall abilities trigger 6 seconds faster. Backup.
On auto attack, deal 100% Magic bonus damage.
On cast, gain 100 Crit.
On cast, inflict 50% Magic Burn on enemies in range.
On cast, gain 1 Magic per 4 Burn on enemies in range.
After Stall (20), inflict 80% Magic Burn on all enemies.
At start of combat, Mages permanently gain 20 Magic. Backup.
On cast, inflict 25% Magic Frost on enemies in range.
On cast, gain 1 Magic per 5 Frost on enemies in range.
After Stall (20), inflict 35% Magic Frost on all enemies.
After Stall (25), permanently gain 40 Magic.
After Stall (15, Stall 30, and Stall 45), gain 100 Mana.
Gain 8 Mana Regen and 40 Starting Mana.
MysticVia The Ostentatious15 modifiers
Stall Certainty
Mystic / TankStall abilities trigger 6 seconds faster. Backup.
Mystics gain 1 Mana Regen for each reroll this game. Backup.
Every other cast, gain 3 Shards.
Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.
On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.
After Stall (30), permanently gain 4 Mana Regen.
When this Hero applies Shields, apply 50% more Shields.
On cast, give other Heroes 100% Mana Regen Attack and 100% Mana Regen Magic.
At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic, +1000% Mana Regen) Shields.
Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.
On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.
On cast, permanently gain 2 Magic.
On cast, increase the amount of each Debuff on enemies in range by 50% Mana Regen.
On cast, gain 1 Mana Regen for each type of Debuff on all enemies.
On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
AssassinVia The Magnanimous15 modifiers
Critical Invigoration
Assassin / Duelist / WarriorOn Crit, heal 50% Crit health and gain 3 Mana.
Rush Overdrive
Assassin / Vanguard / WarriorRush abilities last 3 seconds longer. Backup.
On Crit, inflict 1 (+10% Crit) Poison on the target.
Gain +80% Crit against enemies with Poison.
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.
On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
On Crit, permanently gain 1 Attack and 1 Magic.
For Rush (10), gain +100% Crit.
Every other Crit, gain 1 Shard.
On kill, gain 8 Shards.
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Gain 60 Crit and 20 Omnivamp.
Single-hero sandbox. The source names The Fashionable, so it is preselected. Position, items, teammates, and relics are left blank.


