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Funke

Starting ability

Wildfire

Blast a fireball at every enemy in range, dealing 175 (+200% Magic) damage and inflicting Burn equal to 75% Magic.

Base stats

Funke stats

Current shipped data ↗
Health
650
Basic attack
21
Attack
0
Magic
25
Attack speed bonus
0
Crit
15
Defense
27
Range
4
Starting mana
45
Total mana
85
Mana regen
4
Demo 0.5.5

Current ability notes

Official 0.5.5 notes ↗
B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Funke upgrades

The Stoked

Mages gain 1 (+1 Rank) Magic whenever an enemy in their range takes Burn damage. Backup. Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

The Inferno

Gain 2 Attack Range. At start of combat and after Stall (15), inflict 25 (+1/3 Magic) Burn on all enemies in range.

The Detonator

On cast, all enemies in range take 7 (+7 Rank) ticks of Burn damage.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

MageBase class15 modifiers

At start of combat, if this Hero is in the front row they gain 100% Magic Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

On cast, inflict 50% Magic Burn on enemies in range.

After Stall (20), inflict 80% Magic Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

After Stall (20), inflict 35% Magic Frost on all enemies.

After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.

Search Funke's Rank A/S pool ↗

Stats, Rank B cards, and Rank A/S modifiers are current to Demo 0.5.5shipped data. Source links use the current shipped-data ledger.