The Searing
Channel flames to deal 100 (+25 Max Health +100 Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
Channel flames to deal 100 (+25 Max Health +100 Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
For Rush (15), Vanguards gain 20 (+30 Rank)% Max HP. Backup.
Increase the duration of Rush abilities by 0 (+2 Rank) seconds. For Rush (1), Ming is immune to damage.
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
Rush abilities last 3 seconds longer. Backup.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per rank) HP/S. Backup.
Each second, deal 3% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Vanguards gain 40 (+50 per rank) Attack. Backup.
At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
Stats, Rank B cards, and Rank A/S modifiers are current to Demo 0.5.5shipped data. Source links use the current shipped-data ledger.