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ReynaWarriorShieldsRed RiftVideo guide

Reyna Red Rift guide: Strong Act 1 Duelist bridge

Reyna is an early-game bridge whose Duelist route is powerful in Act 1 but normally gives way to a higher-ceiling carry in Act 2.

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Chapter 01

Reyna overview

Her C-rank damage and overall ceiling compare poorly with other Warriors, so she needs a quick B rank. The Rush route is difficult to sustain without extension, while the Vanguard route is only an emergency tank. Her Duelist route is rated behind only Tilly among Act 1 Duelists.

Chapter 02

How to use Reyna

Game plan

  • Demand a quick B rank or sell her.
  • Use the Duelist-flavored path to carry Act 1.
  • Replace her near the start of Act 2 and transfer her items to the next Duelist.

Items

  • Attack, attack speed, and Omnivamp are useful.
  • Prefer broadly transferable items over a Reyna-specific investment.

Positioning Field Duelist Reyna where she can attack continuously while avoiding unnecessary focus; move a Vanguard version forward only as an emergency tank.

Source limits The chapter does not recommend her as an Act 2 carry.

B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Reyna upgrades

Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The Duelist-flavored route is her strongest early plan. The Vanguard-flavored route can hold the Rift Seal when no real tank is available. The Rush-flavored route needs external duration support and is normally skipped.

The Champion

Game data only

Gain 2 Attack per Rush triggered this game. For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

The Brawler

Game data only

Gain the Vanguard class and 300 Max HP. Triple Threat applies 33% more Shields. Gain 1 Attack per 10 Shields, up to 0 (+50 Max Health) Attack.

The Boxer

Game data only

Gain the Duelist class and 20 Attack Speed. Every 3 auto attacks, deal 50 (+225 Attack) bonus damage and inflict 3 (+1/5 Attack Speed) Burn.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

WarriorBase class15 modifiers

Ranger

Duelist / Warrior

Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

VanguardVia The Brawler15 modifiers

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

Distraction

Tank / Vanguard

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).

At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.

DuelistVia The Boxer15 modifiers

On auto attack, inflict 1 (+1 per 33 Attack Speed) Burn (Max: 10).

Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1 per 80 Attack Speed) Frost (Max: 6).

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

For Rush (10), gain +50% Crit. After Stall (20), gain +50% Crit.

Duelists gain 2 Attack Speed per reroll this game. Backup.

Ranger

Duelist / Warrior

Gain 1 Range. Duelists also gain 40 Attack Speed; Warriors also gain 50 Attack.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.

Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Search Reyna's Rank A/S pool ↗

Single-hero sandbox. Position, upgrades, items, teammates, and relics are left blank.