← All guides
NiklasVanguardShardsBurnRushRed RiftVideo guide

Niklas Red Rift guide: Item-consuming economy tank

Niklas is an awkward but workable frontline whose item consumption can create early shielding and preserve much of the invested economy.

Use as templateCreates a private editable copy.
Chapter 01

Niklas overview

He cannot safely carry the Rift Seal because he will consume it, and consumed items contribute stats without their passive effects. He refunds most of an item's shard cost, making discounted purchases potentially profitable. He still needs allied shielding because his own sustain is unreliable.

Chapter 02

How to use Niklas

Game plan

  • Feed him cheap items early when The Executive can convert them into immediate durability.
  • Give him high-stat HP and defense items if he may remain the endgame tank.
  • Pair him with a Mystic or another dependable source of shields.

Items

  • Prioritize max health and defense for raw stats.
  • Higher-rarity or discounted items can be efficient because he refunds most of their shard value.
  • Do not count on the passive text of an item he consumes.

Positioning Keep him on the frontline with a shielder behind him so he survives long enough to consume and benefit from the next item.

Source limits His item-eating mechanic makes Rift Seal handling and passive-item planning unusually restrictive.

B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Niklas upgrades

Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The tank-flavored route is not preferred but remains playable when it appears pre-ranked.

The Dealer

Discussed in source

Swing a mace to deal 225 (+25 Max Health +200 Attack +150 Magic) damage and Stun for 3 seconds. Every fourth cast creates a random item.

Discussed in sourceThe Dealer offers a useful stun and relevant damage.

The Executive

Discussed in source

Gain an item slot. For Rush (15), gain 0 (+33 Max Health) Shields per equipped item.

Discussed in sourceThe Executive is the preferred early route and can produce an enormous opening shield from common items.

The Hoarder

Game data only

Gain the Tank class and 30 Defense. For Rush (15), whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

VanguardBase class15 modifiers

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

Distraction

Tank / Vanguard

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).

At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.

TankVia The Hoarder15 modifiers

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Stall Certainty

Mystic / Tank

Stall abilities trigger 6 seconds faster. Backup.

When auto attacked, gain 1 Defense.

Distraction

Tank / Vanguard

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

When auto attacked, deal 50% Defense damage to adjacent enemies.

When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

When auto attacked, inflict 1 (+1 per 120 Defense) Poison on the attacker (Max: 6).

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Search Niklas's Rank A/S pool ↗

Single-hero sandbox. The source names The Executive, so it is preselected. Position, items, teammates, and relics are left blank.