Rip overview
Unlike many tanks, Rip adds meaningful damage while absorbing pressure. The Glutton combines with Nyx's repeated Rushes to produce enormous max-health totals from either the field or reserve. His active self-sustain route can cover both tank and damage roles in normal encounters.
How to use Rip
Game plan
- Pair The Glutton with Nyx or another source of repeated Rush triggers.
- Use his self-sustain route when the team wants one hero to tank and deal damage.
- Keep an alternate boss carry or tank ready because bosses limit his Rush refreshes.
Items
- Stack max health, ideally on items that also provide defense.
- The self-sustain route strongly values an effect that heals a percentage of max health on ability cast.
Positioning Use him on the frontline in normal encounters, but reassess the formation and damage plan for each boss.
Source limits His multi-enemy dominance can hide much weaker single-boss damage and Rush uptime.
Rip upgrades
Rank B cards and A/S pools are current to Demo 0.5.5. The guide itself remains tied to the older video patch; notes appear only when the video covers a choice. The active self-sustain route is flexible and can support two additional damage or support slots. The Assassin-flavored route is normally passed over.
The Glutton
Discussed in sourceOn Rush trigger, permanently gain 33 Max HP. Backup. Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.
The Enraged
Game data onlyEnter a rage, gaining 0 (+10 Max Health +250 Magic) Max HP, 5 (+5 Rank) Attack Speed, and 2 (+2 Rank) Omnivamp. This ability stacks.
The Brute
Game data onlyGain the Assassin class and 35 Crit. On Crit, steal 0 (+50 Crit) Health from the target.
Class modifiers
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
VanguardBase class15 modifiers
Rush Overdrive
Assassin / Vanguard / WarriorRush abilities last 3 seconds longer. Backup.
Distraction
Tank / VanguardAfter Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
At start of combat, give this Hero and adjacent Heroes 25% Max Health Max HP.
The first time each combat this Hero goes below 50% Max HP, they gain 50% Max Health Shields and deal 50% Max Health damage to adjacent enemies.
Vanguards gain 13 (+10 per rank) HP/S. Backup.
Each second, deal 3% Max Health damage to adjacent enemies.
On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.
For Rush (12), gain +100% Max HP.
On auto attack or when auto attacked, inflict 1 (+1 per 800 Max Health) Burn on the enemy (Max: 7).
Vanguards gain 40 (+50 per rank) Attack. Backup.
At start of combat, inflict 30 (+1 per 50 Max Health) Burn on all enemies.
On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.
Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Gain 1000 Max HP and 20 Omnivamp.
At start of combat, give all Heroes in the front 2 rows 66% Max Health Shields.
AssassinVia The Brute15 modifiers
Critical Invigoration
Assassin / Duelist / WarriorOn Crit, heal 50% Crit health and gain 3 Mana.
Rush Overdrive
Assassin / Vanguard / WarriorRush abilities last 3 seconds longer. Backup.
On Crit, inflict 1 (+10% Crit) Poison on the target.
Gain +80% Crit against enemies with Poison.
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.
On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
On Crit, permanently gain 1 Attack and 1 Magic.
For Rush (10), gain +100% Crit.
Every other Crit, gain 1 Shard.
On kill, gain 8 Shards.
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Gain 60 Crit and 20 Omnivamp.
Single-hero sandbox. The source names The Glutton, so it is preselected. Position, items, teammates, and relics are left blank.


