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Base stats

Zuri stats

Current shipped data ↗
Health
900
Basic attack
33
Attack
0
Magic
0
Attack speed bonus
0
Crit
50
Defense
52
Range
1
Starting mana
65
Total mana
100
Mana regen
4
Demo 0.5.5

Current ability notes

Official 0.5.5 notes ↗
B
Demo 0.5.5 · Rank B pathsCards ↗Developer 0.5.5

Zuri upgrades

The Cruel

Gain 10 Starting Mana. Petrify all enemies targeting Zuri, dealing 200 (+250 Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

The Serpent's Kiss

When auto attacked, inflict 1 (+1/60 Defense +1/50 Magic) Poison on the attacker and gain 0 (+1 Rank) HP/S.

The Bladedancer

For Rush (10), auto attacks deal 5 (+100 Crit +50 Magic) bonus damage and heal 5 (+100 Crit +50 Magic). After Stall (20), auto attacks deal 5 (+100 Crit +50 Defense) bonus damage and heal 5 (+100 Crit +50 Defense).

Demo 0.5.5 · Ranks A + S

Class modifiers

Data source ↗

A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.

TankBase class15 modifiers

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Stall Certainty

Mystic / Tank

Stall abilities trigger 6 seconds faster. Backup.

When auto attacked, gain 1 Defense.

Distraction

Tank / Vanguard

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

When auto attacked, deal 50% Defense damage to adjacent enemies.

When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

When auto attacked, inflict 1 (+1 per 120 Defense) Poison on the attacker (Max: 6).

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

AssassinBase class15 modifiers

Rush Overdrive

Assassin / Vanguard / Warrior

Rush abilities last 3 seconds longer. Backup.

At start of combat, inflict 30 (+50% Crit) Poison on all enemies.

At start of combat, if this Hero is in the front row they gain 250% Crit Defense.

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Search Zuri's Rank A/S pool ↗

Stats, Rank B cards, and Rank A/S modifiers are current to Demo 0.5.5shipped data. Source links use the current shipped-data ledger.