The Cruel
Gain 10 Starting Mana. Petrify all enemies targeting Zuri, dealing 200 (+250 Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.
Gain 10 Starting Mana. Petrify all enemies targeting Zuri, dealing 200 (+250 Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.
When auto attacked, inflict 1 (+1/60 Defense +1/50 Magic) Poison on the attacker and gain 0 (+1 Rank) HP/S.
For Rush (10), auto attacks deal 5 (+100 Crit +50 Magic) bonus damage and heal 5 (+100 Crit +50 Magic). After Stall (20), auto attacks deal 5 (+100 Crit +50 Defense) bonus damage and heal 5 (+100 Crit +50 Defense).
A and S use the same pool. Each rank adds one modifier. Offers are random; S excludes the modifier already owned. Base pools always apply; a Via pool applies only when that Rank B path is selected.
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.
Stall abilities trigger 6 seconds faster. Backup.
On Stall trigger, gain 45 Defense.
When auto attacked, gain 1 Defense.
After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.
Tanks gain +33% Defense against damage from enemies with Frost. Backup.
When auto attacked, deal 50% Defense damage to adjacent enemies.
Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).
When auto attacked by an enemy with Frost, gain 2 HP/S.
When auto attacked, inflict 1 (+1 per 120 Defense) Poison on the attacker (Max: 6).
When auto attacked by an enemy with Poison, gain 2 HP/S.
Tanks gain +33% Defense against damage from enemies with Poison. Backup.
This Hero gains +20% Defense for each enemy targeting it.
At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
On Crit, heal 50% Crit health and gain 3 Mana.
Rush abilities last 3 seconds longer. Backup.
On Crit, inflict 1 (+10% Crit) Poison on the target.
Gain +80% Crit against enemies with Poison.
At start of combat, inflict 30 (+50% Crit) Poison on all enemies.
At start of combat, if this Hero is in the front row they gain 250% Crit Defense.
On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.
On Crit, permanently gain 1 Attack and 1 Magic.
For Rush (10), gain +100% Crit.
Every other Crit, gain 1 Shard.
On kill, gain 8 Shards.
For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.
At start of combat, gain Stealth for 5 seconds. On kill, gain Stealth for 5 seconds.
At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.
Gain 60 Crit and 20 Omnivamp.
Stats, Rank B cards, and Rank A/S modifiers are current to Demo 0.5.5shipped data. Source links use the current shipped-data ledger.